

However, I do want to come out and make my biases clear upfront. I’m not intending this post to be an Ad, there are plenty of other tutorials and PBR solutions out there (CynicatPro has one, Andrew Price the “BlenderGuru” has one, etc…), what I’m trying to do here is simply to benchmark and test the results of the new Shader against a shader system created with the old shader nodes, and I am most familiar with my own solution. I say this because I do have some bias here, and a personal investment in my product.


I began offering it as a paid solution on the Blender Market, and it has since become one of the best selling shaders on the Market. Or, follow this link that takes you to the daily builds directly :PĭISCLAIMER- I originally created my PBR Uber-Shader as a part of my own workflow taking metal/roughness texture sets from Substance Painter to use inside Blender Cycles.

If you’d like to get your hands on the new shader right now, before 2.79 officially releases, you can go to, go to the Downloads page, scroll to the bottom for the “Bleeding Edge” daily builds, and download the latest build. So now that it’s finally here (well, when 2.79 releases it will officially be here), is it up to the hype? I decided to run a few benchmarks of my own using some of my old project scenes, and compare the results and render times of the new Principled shader versus my own PBR Uber-Shader. In the past I compared different render engines against Blender’s own internal shaders using a PBR shader of my own creation, and while there were some gripes I had about my tests in retrospect, the final conclusion still stands that Renderman in Blender had some cool features, and I’ve been waiting for Blender to finally integrate a proper PBR shader directly, so we would no longer have to hack together our own. We’re getting a number of new and long awaited features, but arguably one of the most highly anticipated is the inclusion of the “Disney” Principled BSDF shader- a “universal” PBR shader solution built directly into Cycles, based on Disney’s Renderman ‘PxrDisney’ shader solution. Sheep it A free render farm through distributed computingīlender Stack Exchange for technical help with Blenderīlend4Web to export your blend to the webīlender Discord for live chats with other Blender usersĬC0 textures and additional contents and services to support - €9.90 / monthĪs many of you may have seen, Blender 2.79 is shaping up to be an exciting update. P3D.in: share and view your Blender models New to Blender? Check out our Wiki of tutorials! r/blender is a subreddit devoted to Blender, the amazing open-source software program for 3D modeling, animation, rendering and more!
